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127 127 [[#16]] Fumero Reverón, Antonio. La Red en el móvil. //Telos// N°83 pp. 43-49. 2010. Disponible en: https://telos.fundaciontelefonica.com/archivo/numero083/?page_id=3602&output=pdf
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129   [[#17]] Isaacs, Shafika. Turning on mobile learning in Africa and the Middle East: illustrative initiatives and policy implications. UNESCO working paper series on mobile learning, 2012
  129 [[#17]] Isaacs, Shafika. Turning on mobile learning in Africa and the Middle East: illustrative initiatives and policy implications. UNESCO working paper series on mobile learning, 2012 Disponible en https://unesdoc.unesco.org/ark:/48223/pf0000216359.locale=es
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131 131 [[#18]] Stéphane Le Lay, Emmanuelle Savignac, Pierre Lénel, Jean Frances (editors) The Gamification of Society: Towards a Gaming Regime? Great Britain: Wiley, 2021
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151 151 [[#27]] Lebling, P. D., Blank, M. S. & Anderson, T. A. Zork A Computerized Fantasy Simulation Game. IEEE Computers Magazine, April, 1979. pp. 51-59 Disponible en https://mud.co.uk/richard/zork.htm
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153   [[#28]] Sims Bainbridge, William (editor). Online Worlds: Convergence of the Real and the Virtual. Lomdon: Springer-Verlag, 2010
  153 [[#28]] Sims Bainbridge, William (editor). Online Worlds: Convergence of the Real and the Virtual. London: Springer-Verlag, 2010
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155 155 [[#29]] Howard, Nicholas. Ng, Wan Ubiquitous Learning and Handhelds en Rogers, Patricia L., Berg, Gary A., Boettcher, Judith V., Howard, Caroline, Justice, Lorraine, Schenk, Karen D. (editors) Encyclopedia of Distance Learning, Second Edition. Hershey: Information Science Reference, 2009 p. 2171
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