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== Referencias ==
[[#18]] Stéphane Le Lay, Emmanuelle Savignac, Pierre Lénel, Jean
Frances (editors)  The Gamification of Society: Towards a Gaming
Regime? Great Britain: Wiley, 2021
[[#19]] Coonradt, Charles. The Game of Work. Utah, Gibbs Smith, 1997
[[#20]] Huizinga, Johan.  Horno Ludens,  México, Fondo de Cultura
Económica, Buenos Aires: Emecé, 1968
[[#21]] Caillois, Roger. Man, Play and Games. University of Illinois
Press, 2001
[[#22]] Breda, Emilio. Juegos y deportes entre los indios del Río de
la Plata Buenos Aires: Ediciones Theoria, 1962
[[#23]] Bo Kampmann Walther.  Playing and Gaming Reflections and
Classifications.  The international journal of computer game research
Volume 3, issue 1 may 2003 Obtenido el 12 de enero de 2020 en
http://www.gamestudies.org/0301/walther/
[[#24]] Caillois, Roger. Man, Play and Games. University of Illinois
Press, 2001 pp 6-15
[[#25]] Kapp, Karl M.  The Gamification of Learning and Instruction.
Fieldbook: Ideas into Practice. San Francisco, CA: Wiley, 2013
[[#25]] Es una Comunidad Virtual lanzada en junio de 2003,
desarrollado por Linden Lab https://secondlife.com
[[#26]] Stéphane Le Lay, Emmanuelle Savignac, Pierre Lénel, Jean
Frances (editors)  The Gamification of Society: Towards a Gaming
Regime? Great Britain: Wiley, 2021
[[#27]] Lebling, P. D., Blank, M. S. & Anderson, T. A. Zork A
Computerized Fantasy Simulation Game. IEEE Computers Magazine, April,
1979. pp. 51-59 Disponible en https://mud.co.uk/richard/zork.htm
[[#28]] Sims Bainbridge, William (editor). Online Worlds: Convergence
of the Real and the Virtual. Lomdon: Springer-Verlag, 2010